The Endgame: The goal of your story
Endgames aren’t just for heroes or villains or even e-sports games. It’s the difference between a tight story and one that goes on too long. Let’s jump into the gist of how to give your story a goal that leave one with something.
What is an endgame? Let’s use three popular stories for the endgame.
Star Wars: The death star is destroyed bringing a small victory to the rebellion.
Silence of the Lambs: Agent Starling brings an end to a serial killer and rescues the girl.
The Dark Knight: Joker is implied to have been killed by Batman. Even if not so his defeat brings the end of an intense rivalry.
Those three examples highlight the concept of the endgame which is the goal of the story. What is it trying to teach, what is it trying to bring to the table, what will it leave with you. It is often said half the fun of an adventure is not the destination but the trip itself.
The meat of any story comes from the journey and the endgame determines the kind of trials we will go through, to that end. What I am saying here is you should first work on what the endgame is then when you have worked it out. Write it down in many of its variations and even if you find one, keep the others just in case.
Every story needs an endgame to bring it to life. I have determined the ten types of goals in stories. Feel free to add anything new.
1. Something or something must be retrieved
2. Something or someone must be fixed
3. Something or someone must be stopped or ended
4. Someone or something must be delivered
5. Someone must be rescued
6. A mystery must be solved
7. Someone must meet someone
8. Something must be maintained
9. Something must be resolved
10. Something must be created
With this in mind, it would be good to use these to craft a good endgame and journey to that goal. I am not telling you how to make a story, but I am giving you a guide to create a tight story that doesn’t creep into convolution.
And with that I like to see some good stories.
Dennis Toy Jr.