For longer than the reach of memory Aëros Arûaë, otherwise known as the Wayfarer, has been hunting the villain responsible for dragging him to the precipice of insanity, and leaving him suspended over its brink.
Guided by a symptom of his unraveling sanity, a shadow that walks beside him even under shroud of night, he will embark upon the final span of his journey for reprisal. It is a venture that will take him from the regions of the world both fair and flourishing, to those harrowed by a lingering corruption that seeks only to defile and desecrate. It is a corruption left by the villain he hunts, a remnant of the malevolence he spread during an Age since passed into the annals of memory.
Yet for Aëros such a past is more than a memory. For him it is an ever present suffering. It is the vision of his world engulfed in an inferno, the smell of cruor pooling beneath the corpses of those he cherished, the sound of their pleading, of rope catching, and flesh rending. It is the sense of helplessness, of fear, of indecision and failure that overcome him in his moments of solitude. It is all that drives him now as his mind drifts towards insanity, the final smoldering ember of his spirit, feeding on one thing only; his desire for vengeance.
But Aëros will find at his journeys conclusion an end devoid of vengeance, in its place a memory capable of extinguishing the ember that flickers so weakly within him. It is a memory he long ago forsook, a memory of the event that first began the unraveling of his wits and brought him to the precipice of insanity on which he is perched. It was a vision he had expelled from his mind, the image of the villain knelt before him, the wretches final act of treachery robbing him of the reprisal he sought by ending his own life.
It is to the effigy of this memory that the Wayfarer now unwittingly ventures. His shadow was cast by its silhouette, a manifested fragment of the truth that lingers ever still in the depths of his mind, its purpose to guide him back to the truths full form. He will be faced with a choice then, between the acceptance of the truth, and the closure that will bring, or its denial, and the continued descent into insanity from which there will be no return.
This is also not a query. No one is going to sit and parse this. Just say what ACTUALLY HAPPENS, in 200 words.
For longer than the recollection of memory Aëros Arûaë, otherwise known as ‘The Wayfarer’, has been hunting the villain responsible for dragging him to the precipice of insanity, and leaving him suspended on its ephemeral brink.
Guided by a hallucinatory symptom of his dwindling sanity, a vociferous shadow that lingers both in the light of day, and under shroud of night, he will embark upon the final span of his vengeful journey. It is a venture that will take him from the luminous regions of his world that he loves, to those harrowed by eldritch shadows older than the form that cast them.
Along the way he will find the aid of old comrades both expected and unlooked for, Weave the very Threads of existence themselves for both survival and amusement, pit himself against the few relics of corruption that still lurk in the forlorn parts of the world, all the while listening to the unrelenting echoes of his shadow as it reveals more and more of the past he has forsaken, and of the somber memories that await him at his journeys conclusion.
In the end Aëros will find something quite different to the vengeance he has been searching for, something his shadow has long warned him of, something he has ignored for even longer still. He will find there at his journeys end one thing only; a choice. Between the aureate lie that has guided him for longer than the recollection of memory, and the sorrowful truth of his past, and the serenity he may find in its acceptance.
It is a choice that will sunder him, reveal to him all he has forgotten, and bring him back to the reality of the precipice on which he is stood. It is on the precipice he must choose, lest he wander an eternity a withering husk, succumbing to the hollowness that is slowly overtaking him, cursed to insanity until the memory of time itself evanescence into phantasmal wisps of nothingness.
Tales of Adventure: The Wayfarer, is an 80,000-word adult Fantasy story that follows Aëros Arûaë, otherwise known as The Wayfarer, as he journeys in search of the villain responsible for dragging him to the precipice of insanity, and leaving him there. Aëros seeks from this agent of the eldritch and the corrupted one thing only; his life, in payment for those he took. But the vengeance he seeks is a boon that has been long lost to him, one stolen by the villain himself as he ended his own life, a final effort of treachery, and condemnation aimed to rob the Wayfarer of the reprisal that was his due.
When that final fragment of purpose was torn from him, Aëros’s mind slipped, and he forsook the truth in favor of an aureate lie. He told himself that the villain had merely escaped into the shadows, a failure that was lesser than the reality, more bearable, and soothing even as his mind hollowed from his untruth. But he knew that such a falsehood would serve only as a temporary salve to his affliction, and would one day need to choose; between the cathartic illusion he wove, and the oppressive axiom he spurned. Before succumbing to the weakness of his will he hid a reminder of the truth at the conclusion of a journey of which he was the architect. He painted it with a falsehood he could bear, a goal that would drive him forward without relent; the villain.
It was then he buried the truth in his mind, and from its festering form was cast a symptom of his dwindling sanity. A shadow that lingered both in the light of day, and under shroud of night, a final tether to the forgotten memory that fragmented him. It was purposed to guide him to the conclusion of the journey he had crafted, to the choice he had hidden there for himself to find. A choice between the tranquil illusion of the present, inevitably succumbing to the hollowness that was overtaking him, and would curse him to wander an eternity a withering husk devoid of his sanity, or the sorrowful depth of his past, and the serenity he would find in its acceptance.
As the Wayfarer embarks on this journey, unwitting of what he left for himself at its end, he will cross lands long lost to the decay of time, meet with friends both expected and unlooked for, pit himself against the few relics of corruption that still lurk in the forlorn parts of the world, and Weave the Threads of existence themselves as he ventures between the infinitude of realms that compose the Tapestry in his search for vengeance, a search that will in the end lead him only to truth, and the choice between it and insanity.